STEP 5: Time to make our dragons!

  • In GRAPHICS, go to and drag in Sprite at Position indented INSIDE your loop.
  • Change the variable name from sprite to dragon.
  • Change the image label in .Sprite() from "codester" to "dragon".
  • Change the x-coordinate from 0 to x and the y-coordinate from 0 to y.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
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  • Reset Code Editor
  • Codesters How To (opens in a new tab)